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Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

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@00_Evan@lemmy.world
Could you also share more about the two new curses? I love when curses can have some niche benefits, such as Annoying/Displacing/Polarized/Explosive, and I seriously hope the new curses fall in this category.
Curses like Sacrificial and Wayward don't seem to have any niche uses. If Sacrificial worked more like Stormbringer in Elric of Melniboné series, where the sword drinks the soul of it's enemy and feeds it to the wielder, it would have been very fun to play with. Occationally it even attacks a nearby ally when it's hungry. Don't feed it enough and it will instead drink the soul of it's wielder, lowering strength and life force of it's wielder. I know you're not a fan of suggestions, I'm merely giving an example of how a curse can cause a complicated parasitic bond with it's victim, even forcing you to things against your morals. I'm hoping the new curses will have some niche benefits, that's all.
I do plan for both of the new curses to have some niche benefits or at least some ways to be played around. I'll give you two hints: aqua brew and wondrous resin.
Sacrificial probably does need to get seen to at some point (but it is also nice to have some curses be harsher than others), but wayward does at least have some counterplay (compared to earlier iterations where it would just nerf your accuracy and that's it).
Still no update on the curses? Will they be armor or weapon curses, or perhaps one each?
The curses will be mentioned in the upcoming blog. They're both weapon curses, will likely do a similar glyph expansion in a future update.