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Valve Engineering (retrolemmy.com)
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[-] lordnikon@lemmy.world 237 points 2 days ago

Because Valve is one of the few tech companies that still wants to have fun and be silly like tech used to be. Before we entered the hell scape tech feudalism era.

[-] SarahValentine 110 points 2 days ago

And like many classic bits of nerd silliness, it's also low-key impressive at the technical level.

The controller doesn't have a speaker in it. They managed to get this clear, recognizable sound from haptic feedback motors!

[-] Natanael@slrpnk.net 38 points 2 days ago* (last edited 2 days ago)

They did the same on the first model! But only for a few things

[-] ShadowRam@fedia.io 26 points 2 days ago

Yeah, I had the custom sound startup on the original controller.

[-] Minnels@lemmy.zip 5 points 2 days ago

Several! You could have different ones on different controllers.

[-] jlow@slrpnk.net 15 points 2 days ago
[-] SkunkWorkz@lemmy.world 4 points 23 hours ago

Haptics motors make sound, you can control the pitch by how fast you make the haptics vibrate. Map the vibrate speed to audio frequencies and you can play sounds

Like how they can make an F1 engine play happy birthday https://youtu.be/Tr4zb-HHZs4

Or floppy drives play music
https://youtu.be/yHJOz_y9rZE

[-] The_Picard_Maneuver@lemmy.world 75 points 2 days ago

There seems to be a significant quality gap between publicly traded and private gaming companies.

[-] lordnikon@lemmy.world 57 points 2 days ago

Yeah because public companies are just investment scams now. The product they make is not their primary revenue. Once CEOs figured out you can just say shit on social media and juice the stock. Its market manipulation all the way down. At least with private companies its still about making a product or service and serving your customers and no private equity doesn't count that is a different scam. Where you offload debit.

[-] The_Picard_Maneuver@lemmy.world 29 points 2 days ago

They can also choose to intentionally make slightly less money if there's something they want to do first, or spend resources/time on stuff that doesn't bring in revenue. In a publicly traded company, the investors can sue for mishandling their investment.

[-] cronenthal@discuss.tchncs.de 14 points 2 days ago

Not just gaming companies. I watch every prodct from a listed compny with suspicion by now.

[-] Wfh@lemmy.zip 8 points 2 days ago

That and Formula 1 sponsors are the most sus companies in the world.

[-] mnemonicmonkeys@sh.itjust.works 6 points 2 days ago

And NASCAR. Du Pont has been caught secretly poisoning the US's water multiple times now

[-] Blue_Morpho@lemmy.world 19 points 2 days ago

tech feudalism

I use Steam but Gabe was one of the original tech feudalists.

Valve ignores the First Sale Doctrine, a law for over a hundred years. So now instead of being able to resell your games for whatever amount you want, your games are forever under the control of Valve.

[-] lordnikon@lemmy.world 14 points 2 days ago

Yeah I agree but that maybe more to the publishers not allowing that that to me would be achieved through regulation just like with the refunds. First sale was not something publishers wanted just a feature of having physical media. Also there is a myth that all steam games are DRMed. There are may games that run without steam being open but that is up to the publisher. Stuff like family sharing they added is them bring value to customers while walking a fine line with the publishers.

[-] Blue_Morpho@lemmy.world 9 points 2 days ago

maybe more to the publishers not allowing that

It's not up to publishers. Publishers tried to put a disclaimer on books preventing cheap resale. The Supreme Court struck it down and it was written into law over 100 years ago.

[-] Natanael@slrpnk.net 6 points 2 days ago

The problem is first sale doctrine applies to the physical media which carries the license of its own content.

[-] grue@lemmy.world 12 points 2 days ago

No, the problem is that people believe "[concept] on a computer" is somehow magically different from "[concept] IRL" when it's not.

When you buy a game from Steam, you buy a game, not a license, and the First Sale Doctrine applies just as much as it does if you buy a board game from Walmart. Any claims to the contrary are simply lies, and any government support for such lies is simply tyranny.

[-] Natanael@slrpnk.net 4 points 2 days ago

That's a matter of law, and you have to convince the government to update the law accordingly

[-] Blue_Morpho@lemmy.world 6 points 2 days ago

It doesn't need an update, it needs enforcement. The law is about copyright holders losing rights at time of sale, not the specific media that the copyrighted material exists on.

The EU enforced their first sale doctrine on Valve.

[-] Blue_Morpho@lemmy.world 3 points 2 days ago

The physical media is whatever is playing the content. The law doesn't specify the media.

1909, one year after the Supreme Court ruling: "Your honor, I know that the Supreme Court ruled that publishers can't add a shrink wrap license that prohibits cheap resale of copyrighted work but you see, I delivered the content on llamas where it was printed onto scrolls at the customer's home so the law doesn't apply. You wrote the laws thinking about trains and ships transporting books and I use neither."

[-] Natanael@slrpnk.net 2 points 2 days ago

Yes that's why you can buy software and sell the computer with the licenses following along it, assuming you don't keep copies separately

[-] deltapi@lemmy.world 3 points 2 days ago

Yeah... virtually every software license disagrees with you. You can't transfer a steam account, you (according to Microsoft) can't even transfer the OS license.
Personally I agree that we should be able to do so, but that exactly what is being argued - publishers are ignoring first sale doctrine

[-] Natanael@slrpnk.net 2 points 2 days ago

FYI it doesn't matter what the license says if the law disagrees

[-] gabmus@retrolemmy.com 11 points 2 days ago

Sure, this comic edit is just for the fun of it

this post was submitted on 13 May 2026
589 points (100.0% liked)

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