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Hey Dungeoneers,

In addition to the new quest, I'm planning to add four new weapon enchantments and two new weapon curses in the next update to Shattered Pixel Dungeon. Here's two of them, they make look very familiar to long-time players!

Venemous is a common enchantment that adds a stacking poison to the enemy. This poison can add up to a LOT of damage over time, but the initial application is delayed by three turns, meaning you'll need to plan around it to make use of the effect.

Vorpal is an uncommon enchantment that has a chance to deal bleed instead of a weapon's regular damage! That ends up being quite a bit more total damage, but it gets applied over time. Don't worry, vorpal doesn't apply to enemies that are immune to bleed and also doesn't apply if the regular attack would have killed the enemy.

These two new/returning enchants are actually a big reason I decided to add some DOT visuals to health bars, which I showed in last week's update.

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[-] TE_0@lemmy.world 1 points 3 weeks ago

I'm into more enchantments that deal damage, as as of now most enchantments read as "You just used a stone. I dont do much." The ratio of enchantments that need a good build are very high.

[-] 00_Evan@lemmy.world 1 points 3 weeks ago

That is partly intended though, enchantments are extra effects that layer on top of base weapon power, so they're allowed to have fairly specific effects.

this post was submitted on 25 Apr 2026
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