...Previously, a creative design engineer would develop a 3D model of a new car concept. This model would be sent to aerodynamics specialists, who would run physics simulations to determine the coefficient of drag of the proposed car—an important metric for energy efficiency of the vehicle. This simulation phase would take about two weeks, and the aerodynamics engineer would then report the drag coefficient back to the creative designer, possibly with suggested modifications.
Now, GM has trained an in-house large physics model on those simulation results. The AI takes in a 3D car model and outputs a coefficient of drag in a matter of minutes. “We have experts in the aerodynamics and the creative studio now who can sit together and iterate instantly to make decisions [about] our future products,” says Rene Strauss, director of virtual integration engineering at GM...
“What we’re seeing is that actually, these tools are empowering the engineers to be much more efficient,” Tschammer says. “Before, these engineers would spend a lot of time on low added value tasks, whereas now these manual tasks from the past can be automated using these AI models, and the engineers can focus on taking the design decisions at the end of the day. We still need engineers more than ever.”
I once worked tech support for people who ran physics simulations. They said that sometimes they had to rerun the simulations if they didn't come back accurately. I asked how they could tell if they were accurate.
They said it was based on whether it felt right. I still hate that response, but I guess I can't come up with a better idea, other than doing whatever they're testing in real life.