910
Crying is a free action (sh.itjust.works)
submitted 1 month ago* (last edited 1 month ago) by Maxxus@sh.itjust.works to c/lemmyshitpost@lemmy.world

Inspired by a recent 196 post

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[-] vivalapivo@lemmy.today 19 points 1 month ago

Java is neat: you just get what you write. There are things that really makes you cry and Java is not among them

[-] Valmond@lemmy.dbzer0.com 19 points 1 month ago

Just make the 200 line boiler code setup to make some

system.stuff.thingy.log.println("hello world");

Then it's not compatible with the installed vm.

[-] vivalapivo@lemmy.today 11 points 1 month ago

Then it's not compatible with the installed vm.

This almost never happens, unless you do very niche things or have unrealistic expectations from your file system.

Niche things include using obsolete cyphers for net communication or running java code on the ibm mainframe, not something you do day to day.

[-] loutr@sh.itjust.works 7 points 1 month ago

Java has changed a lot since Java 8. Here's a 3-line HelloWorld.java compatible with Java 21+:

void main() {
    System.out.println("Hello, World!");
}
[-] SubArcticTundra@lemmy.ml 4 points 1 month ago

Theres always Kotlin, which is like Java but for humans

[-] lena@gregtech.eu 14 points 1 month ago

you just get what you write.

Every language is like that

[-] vivalapivo@lemmy.today 9 points 1 month ago

Hahaha.. man you have a whole life ahead of you.

[-] Alk@sh.itjust.works 12 points 1 month ago

It makes me cry when modded minecraft uses 100% of my CPU and eats up 20gb of ram. (This is only a little bit java's fault)

[-] vivalapivo@lemmy.today 9 points 1 month ago
  1. Java should not be used for game engine design. Stop-the-world events and poor shaders support do not help.

  2. JVM eats as much memory as you give it, so try playing with -Xmx param

[-] SlurpingPus@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

Java has been used by programmers of mobile games just fine, for ages. The trick is the same that one would need with any other environment: knowing what objects you'll need to allocate for a level, and not allocate more than that.

[-] Alk@sh.itjust.works 2 points 1 month ago

Oh yeah I know all about that, I'm talking about what it actually uses within the JVM ๐Ÿ˜… It's a messy monster of a game once modded, and there's really nothing you can do about it other than some slight optimizations here and there.

[-] turbowafflz@lemmy.world 7 points 1 month ago

Fine langauage, terrible build tools

[-] Tja@programming.dev 6 points 1 month ago

Is that why there's like 27 languages that are based on the same jvm?

[-] bilb@lemmy.ml 6 points 1 month ago

I feel weirdly drawn to learning kotlin.

[-] loutr@sh.itjust.works 4 points 1 month ago

You should, it's fun to use and runs on pretty much every platform.

[-] bilb@lemmy.ml 3 points 1 month ago

Whenever I look at it, it just looks "comfortable." I'm most familiar with C#, and I'm interested in some of the type features of Kotlin that are not yet a part of C#.

[-] vivalapivo@lemmy.today 4 points 1 month ago

Of which like 3 work in production

this post was submitted on 07 Apr 2026
910 points (100.0% liked)

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