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this post was submitted on 02 Apr 2026
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I recently got my custom game engine running on an M4 Macbook, and it was definitely a pain. Using MoltenVK to translate the API works, but there's a bunch of device features that are missing still I had to work around.
Off the top of my head it's missing drawIndirectCount, linePolygonMode, and the ability to set line thickness above 1 px, which are Vulkan 1.2 features. I also had to do some tweaking since several device limits are lower (can only reference ~500 textures at once instead of 64k like most systems)