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submitted 1 month ago by Nemoder@lemmy.ml to c/linux_gaming@lemmy.ml
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[-] kibiz0r@midwest.social 83 points 1 month ago* (last edited 1 month ago)

I’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.

[-] Nemoder@lemmy.ml 25 points 1 month ago

Yeah I guess you could argue that not encrypting or obfuscating the binary makes it a bit faster to create a pirated version but it doesn't really effect piracy rates beyond that.
I'm just happy to see a FOSS engine being noticed as important to the game's success.

[-] JakenVeina@midwest.social 11 points 1 month ago

Unity, and C# in general, are TRIVIAL to decompile (not accounting for obfuscators).

[-] Xraygoggles@lemmy.world 4 points 1 month ago

That il2cpp stuff gives me a big headache though. I guess you could consider that a kind of obfuscation.

this post was submitted on 13 Mar 2026
163 points (100.0% liked)

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