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Funny! Outer Wilds was exactly the OP question for me.
Utterly frustrating realistic space controls, unguided exploration that leads to reentering the same planet for the 8th time and still not finding anything new, annoyingly specific timing-based puzzles…
Tap for spoiler
And a nihilistic “friends we made along the way” ending that doesn’t solve the initial problem. Fuck that.I’ve had games in my wishlist now that I see “It’s like Outer Wilds!” and I start to think twice about them.
I too came in here thinking about outer wilds.
The controls are less realistic than you think, because they attempted to have the ship correct itself but it constantly fought me. I program spacecraft for a living, I know how the orbital mechanics and movement in 3D space works, and they made it super frustrating it made me rage quit the game for years. I only finished it because a close friend wanted me to experience the story.
For me, the story >!was the games weakest point. Putting together the history and the question of "what happened" was cool, but the dialogue was insufferable, I hated reading the story walls and having to string together the order things were said. Then to finally put everything together, get a half baked story about being marooned on effectively a desert island and it ends with a shrug and "yup, everyone died, you too"... Man fuck that.!<
Different experience for everyone I suppose :)
I found the space controls and conservation of momentum to be such a fun aspect. I loved getting consistently good at it, and feeling like a competent rocket pilot when I nailed fancy manoeuvres.
Silksong on the other hand, I had to give up because it was way too hard for me!