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submitted 2 months ago by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz
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[-] Buffalox@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

No it's not the hard work, it is about working differently.

[-] SpaceNoodle@lemmy.world 5 points 2 months ago

Please believe it when a seasoned professional informs you that ingesting user feedback, implementing good UIs, and optimization are all hard work.

[-] Buffalox@lemmy.world 1 points 2 months ago

Of course it is, but it's just the focus on how the UI is made that has changed, that does not inherently make it harder. It just changes some of the design goals.

I have fucking made UI's from scratch in assembly on a pixel basis, that were better than a lot of the crap we see today.

[-] Butterpaderp@lemmy.world 3 points 2 months ago

Just about nobody out there is focusing on making a steam deck optimized game right out the gate. They build a full game, then they go through and try to optimize/update ui for smaller screens. That's additional work, on top of an already hard task of making a good game.

[-] Buffalox@lemmy.world 2 points 2 months ago

Sounds pretty stupid if you don't know which platforms you want to target from the beginning.
If development really is that random and poorly planned, they are making extra work for themselves due to poor planning more than because they chose to support the Steam deck.

this post was submitted on 16 Dec 2025
578 points (100.0% liked)

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