I'd watch a video of someone with architectural experience analyzing these old dungeons and ranting about how impossible to construct and functionally useless they are for anything other than dungeon delving.
For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just "wildlife") and watch him sweat nervously:
Generally yes, the DM doesn't need to answer all things (heoght be revealing some secrets after all, where you can ambush, poison food, whatever). BUT he better is prepared after the questions
I'd watch a video of someone with architectural experience analyzing these old dungeons and ranting about how impossible to construct and functionally useless they are for anything other than dungeon delving.
For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just "wildlife") and watch him sweat nervously:
My DM would burst out laughing at those questions and respond with:
YOU'RE the adventurers, aren't ya? So:
Generally yes, the DM doesn't need to answer all things (heoght be revealing some secrets after all, where you can ambush, poison food, whatever). BUT he better is prepared after the questions