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this post was submitted on 05 Dec 2025
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Game Development
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Pay attention to Godot: very low entry requirements to the user, but still it is a universal engine that does not limit you in what you're writing.
I’ll second godot.
One of the hard things when getting started is trying to cobble together all the tools you need, and godot packages good enough solutions for everything you need to get started.
It’s very approachable and the docs are pretty incredible. The docs cover a huge range of information, there are step by step tutorials and all the reference information you need. The thing I was surprised by was how much else they had, there’s an entire section of vector and matrix math and it’s all from the point of view of game dev so it’s just what you need to know.
You don’t have to read it all upfront, but it’s really nice to have a resource you can go back to when you start wanting to dig a bit deeper and have this amazing resource freely available and written specifically for the engine you are using.
This. It runs great on most hardware, I was using it on my 2018 laptop with integrated graphics + 8gb of ram until a few months ago (when I upgraded to 16gb)