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this post was submitted on 20 Nov 2025
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Linux Gaming
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If ring-0 access is the only way you can stop cheaters, your game must be poorly programmed.
Nah, cheating is just absurdly hard to stop. Even ring 0 anti cheat doesn't stop it entirely. At some point, I feel like the answer is similar to piracy, in that you must accept that there's going to be some amount of it, and then find a way to mitigate the damage. Because there are solutions to both of them that both go too far.
Doesn't Counter-Strike still have this? It serves a different use case than a proper ranked mode, usually, though I'll admit I'm long out of the loop on Counter-Strike.
Counter strike does have this, and even has third party matchmaking services that rely on it (FaceIt, ESEA, Renown)
You can use analytics to detect cheating effectively. Companies don't do this because it hurts their bottom line (stopping cheaters). Companies pay lip service to cheating and play stupid games of cat and mouse.
Cheaters should not be banned, they should be forced to play against other cheaters. If you are so inhuman that you are the living embodiment of "got gud" then you get to play with cheaters.
Everyone is happy except for the cheaters and that one got gud guy. Waiting for the first brave company to implement this.
You could argue this would hurt competitive gameplay but it is obvious it is already hurt and the other answers (giving complete control of your OS) are a non-starter for me.
Reminds me that DRM used to run Kernel Side until software side drm was the safest/less sketchy option.