10
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 14 Jun 2023
10 points (100.0% liked)
OSR/NSR Tabletop Roleplaying Games
1005 readers
1 users here now
Whither Reddit? In the meantime, here’s a place to chat up old school revival (OSR) and new school revolution (NSR) style TTRPGs.
My name is Todd aka Hexed Press and I am the current caretaker (have I always been the caretaker?). Here are some other places to find me, if you are so inclined:
founded 1 year ago
MODERATORS
I’ve tried running some of the older modules, but they lack the streamlined playability that seems to be a large part of the OSR scene. Keep on the Borderlands, while seminal and deeply influential, doesn’t have a great layout. It’s writing is in big block columns of text that make it challenging to find the information you want when you’re at the table. I tend to like reading through the older adventures for inspiration more than to run them. I find myself gravitating towards newer gonzo adventures like the stuff in DCC.
That's something I did notice. It seems like a lot of more modern modules are better organized for use at the table. The old modules I've read almost seemed to expect the GM to write down their own run sheet instead of actually using the text.
I think there may also exist some modern reorganizations of classic modules? I've seen like a "spiritual successor" to Keep on the Borderlands (just to keep it on brand), and that seems like it might be a nice way to go if you like to run straight from the book.
Edit: Markdown.