this post was submitted on 13 Nov 2025
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You had to discover the world yourself in Subnautica, they pointed you to an island one time, the rest was reading PDAs. You were a silent protagonist, so it was easier to immerse yourself in the world.
Below Zero was so disappointing in every regard except more base building options. (I cant remember if they added them to the original or not in an update). Why did they make the protagonist speak??? Ugh.
You go down on the planet to find out what happened to your sister and you get pretty much railroaded (waypoint here, waypoint there) into leaving without ever even acknowledging your sister again, unless you remember and go looking. All the enemies in BZ had the same "munch munch munch" making them all so uninteresting. The world was small and empty, it literally had no depth. The entire land portion was such a dumb addition and the worm was just incredibly annoying rather than something daunting to deal with.
Subnautica is one of them games you wished you could play blind again. Below Zero though...
It's one of them too often occurring cases where developers don't know what made their original game good.
I loved the main character, her sister, and the other characters. Probably my favorite part of BZ was how lived in and full of history it felt compared to Subnautica.
I agree the land part sucked balls.
I didn't care that much about the creatures in either game, except I did like the reefbacks in 1, and dislikes the brain octopus, electric jellyfish in 2.
I guess I likes the stalkers in 1, and the teeth/metal mechanic was fun.
I loved the submarine!!!