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submitted 1 day ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] skulblaka@sh.itjust.works 12 points 23 hours ago

Failing to make a product that doesn't suck shit does not make a monopoly for your competitor.

In fact, Steam is de facto not a monopoly because of the very existence of GOG. EA and Activision tried to break in to this arena but failed to provide a product that actually switched people off of steam, because they failed to provide a comparable experience to steam. GOG did, and they're doing fine.

[-] Mk23simp 3 points 21 hours ago

GoG has, like, 1/5th the market share of Steam. It's not nearly big enough to prevent Steam from having monopoly power. If Steam came out with a policy saying that games could not be on both Steam and GoG, the vast majority of devs would release on Steam. That's monopoly power which Steam has, regardless of whether they are currently abusing it or not.

[-] Ledivin@lemmy.world 2 points 20 hours ago

Even if there were literally no other competitors, GOG holding 1/6th of the market share (your words) absolutely precludes Steam from being a monopoly.

[-] Mk23simp 2 points 18 hours ago

You're using a different definition of monopoly from what I'm using. To quote Wikipedia:

In economics, a monopoly is a single seller. In law, a monopoly is a business entity that has significant market power, that is, the power to charge overly high prices, which is associated with unfair price raises.

I'm using the latter of those definitions. I don't think it's particularly useful to only consider it a monopoly when there are literally no competitors. I think it is useful to consider it a monopoly when it has dominant market power. Steam's estimated 75-80% market share is dominant market power.

[-] athatet@lemmy.zip 1 points 45 minutes ago

So how often does steam charge overly high prices, which is associated with unfair price raises?

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this post was submitted on 04 Nov 2025
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