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Lordwall - My latest fortress
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A magazine to aggregate content about the Bay12Games game, Dwarf Fortress! Questions about the game, fortress showcase, sharing worldgen parameters, save games, original fan art, the magma-sea is the limit!
That's pretty cool. My usual tactic is making a hatch in the ground in a field, then underground there is several floors of sprawling rooms. Sure, I never get traders, but I also never get attacked. I usually 'lose' after someone gets possessed or goes insane.
I have an underground area here, mostly stockpiles and offices, but also a proper great hall for whoever the eventual baron will be, and a cathedral for the religion. I'm trying to build up in this one though for the living quarters and day to day stuff, should be an interesting change of pace.
ETA: The sieges are usually dependent on how much wealth you export from your fortress, so if you don't get traders, then that makes sense. If you DO get traders and want to get attacked, trade a bunch of lavishly prepared meals.
For me, whenever traders come around I get notified they're in my area then get notified that they cannot find anything and leave. I'm paraphrasing what it said, but that's the general gist. I have considered building a sort of above ground fort then the real place is all underground. Or go for the classic door in the mountain approach.
Ahhh sounds like either you don't have a Trade Depot built, or they can't find a way to it. Trade wagons for example are 3 tiles wide, so need an entrance that is at least 3 tiles wide for them to navigate through. Wagons also can not go up or down stairs. They can however travel up/down ramps.
I usually do what you're suggesting, have a massive sprawling underground fortress, but also a smaller walled enclosure on the surface that protects the underground, as well as housing a trade depot and barracks (so that my military is nearby to any potential action).
Hm, yeah I probably forgot something. DF is so big that I forget there's tons of things in it and I have to think realistically about what's needed to accomplish events.
It's definitely a lot to remember! That said though the more you play, the more a lot of it becomes second nature. If you ever have questions, don't hesitate to ask! I personally have been playing for .. holy crap, 15 years now. There's so much that's just second nature to me now, but I also learned from others over time. I'm happy to help others learn as well.