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You are absolutely correct about FA. I'm reconfiguring my planned next campaign around it. Thank you so much!
My pleasure! And if you're being the GM, remember to keep track of the character trouble for each character. It's basically a built-in way to make everything personal for the characters, as well as a mechanic to offer them extra fate points in return for invoking the trouble.
My favorite example is this: Imagine you've got Indiana Jones as a player character in your game. His trouble would be, "Snakes... Why'd it have to be snakes?" He gets a fate point when you invoke it (if he accepts), but in return, it guarantees that he's falling into a pit of snakes. Instant drama!