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this post was submitted on 29 Sep 2025
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Linux Gaming
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... sort of.
The old model was definitely hell and there is a reason basically no studios supported Linux builds.
These days? Yes, you can go a long way with targeting the SLR. A buddy who does game dev for his day job describes it as "targeting 3/4 of a platform" or being like targeting two generations of the same console. In theory, your middleware handles everything. In practice, you have another platform for your testers to evaluate RCs on and you still find weird corner case weirdness.
But the issue is also... that lets you target the Steam Linux Runtime. What about other storefronts? And the people who tend to care the most about actually making Linux builds are the same ones who aren't fully comfortable with the idea that "SteamOS == Linux" as it were.
So it becomes that discussion of whether the added testing and development burden is actually worth... still not actually being all that great ideologically.
Which other storefronts? Flatpaks can target whatever the closest runtime is there. The Steam Linux Runtimes are just as FOSS as Debian.
Steam Linux Runtimes are NOT SteamOS. SteamOS is Arch-based, the runtimes are based on Debian Stable.
At that point they arent fucking even using a premade engine if they are that uncomfortable with the idea.
Which means if they are building everything from scratch it doesn't matter anyways.