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[The Gamer] Hey Hasbro, Please Don't Ruin Dungeons & Dragons With AI
(www.thegamer.com)
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AI discourse has way too much "Throwing the baby out with the bathwater," especially from a lot of people who have no idea what they're talking about. AI, as a thing, is not a perfect system. It's not a magic panacea that will cure all. There are legitimate concerns about how much it infringes on creative spaces and how it may put people out of work. There are also legitimate concerns about the AI training data scraping web-hosted content indiscriminately without permission. However, these are not the same as AI just being "bad".
Do I think a D&D campaign led by a ChatGPT-like DM would be "good"? Probably not as it stands. I've played a lot with ChatGPT and its limitations are pretty obvious. Could it get better in the future? Probably. Is it an interesting possible way to get to play D&D if you can't get a group together? I mean, it's gotta be better than nothing, right? But the real interesting prospect to me is machine-learning powered tools for the DM. A System that's trained on WotC-owned resources that lets you just choose a paintbrush that's labeled "cave" and draw out a series of tunnels and have it automatically populate with crystals and mushrooms and visual points of interest, which lets you sketch out a good-looking map in minutes. Then, as your party is in the cave, the system knows what type of "biome" you used so it has a button to let you generate a random encounter, which it takes from your character levels and where your players are. There's a lot of ways that "smart" tools could take a lot of work off the DM's shoulders that would be great. I don't know if they're in the pipeline, but the point is that AI isn't a boogeyman that's just out to steal jobs and IP.
I really like that you mentioned machine learning. ML is a great practical application of a subset of AI. You don't necessarily need an advanced AI DM. Sometimes you just need a tool to simplify DMing. I remember writing cellular automata that would build maps and dungeons. That's not using ML or neural networks or anything like that, but it was code that simplified my task. People tend to think about the hype behind buzzwords and not how they are practically applied.