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[-] Lembot_0004@discuss.online 70 points 4 weeks ago

We have thousands of games that cost even less. You should stop behaving like that Silksong's price is somehow outstanding.

[-] KoboldCoterie@pawb.social 155 points 4 weeks ago

It's not that the price in and of itself is outstanding, it's that it's one of if not the most anticipated game of the decade and they could easily have charged twice that and still sold millions of copies, but they chose not to. They doubtless would have made more money if they'd came in at a higher price point, but rather than putting profit above all else, they elected to make their game affordable.

[-] Lembot_0004@discuss.online 18 points 4 weeks ago

one of if not the most anticipated game of the decade

That's one of, if not the biggest, exaggerations of the decade.

[-] Flames5123@sh.itjust.works 58 points 4 weeks ago

It crashed all major gaming store fronts for several minutes. No other game this decade has done that, and theoretically it should get harder each day as systems scale to handle more traffic. The fact that it wasn’t just one store or half of them is incredible to me and shows how anticipated this game was.

[-] frank@sopuli.xyz 27 points 4 weeks ago

Minutes? Damn near 2.5 hours for me on Steam, and I was seriously trying lol

[-] KoboldCoterie@pawb.social 30 points 4 weeks ago

It was literally the most wishlisted game on Steam, beating out all of the AAA titles. And it's been being hyped for 7 years. If that doesn't make it one of the most anticipated games of the decade, I'm really not sure what metrics you're looking for for that statistic.

[-] Lembot_0004@discuss.online 17 points 4 weeks ago

Hm. Ok. These numbers are rather unexpected for me. It looks like you're right.

[-] dvlsg@lemmy.world 12 points 4 weeks ago* (last edited 4 weeks ago)

Hyped for 7 years with basically no action or advertising from the devs, too. They didn't need to stoke the hype at all.

[-] atopi@piefed.blahaj.zone 3 points 4 weeks ago

Is it uncommon for people to make games for fun, not to get as much money as possible?

Why would they even need more money?

[-] Katana314@lemmy.world 22 points 4 weeks ago

If nothing else, to sustain themselves. The more they profit off one game, the longer they can develop their next project without worrying.

Say one of them has an idea for an awesome 3D Soulslike, but they’d have to triple their team size to make it in a reasonable time frame. They could afford that with more money.

[-] MufinMcFlufin@lemmy.world 17 points 4 weeks ago

It's not uncommon for people to make games for fun and to not get as much money as possible from them. It's less common for companies and studios to not try to get as much money as possible from games, even less common for them to make games purely for fun.

Because generating fun doesn't pay bills.

[-] atopi@piefed.blahaj.zone 3 points 4 weeks ago

Its a really small company

Not wanting to make as much money as possible doesnt mean not wanting to make money at all

this post was submitted on 10 Sep 2025
1001 points (100.0% liked)

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