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Voyagers is here!

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[-] lime@feddit.nu 3 points 10 hours ago

yeah it's weird, from the very beginning of development i had this feeling that it just didn't feel compelling to me. it looked very impressive but there was like... nothing interesting to do. and i played noctis back in the day, space tourism is always compelling to me, but nms just feels... trivial for some reason. like playing with a toddler's activity center.

it's such a small thing but the first thing that tipped me off that something was off was the first e3 trailer way back, when the player in the video jumps into a ship with a long, narrow nose and that nose is not visible from the cockpit.

[-] dingleberrylover@lemmy.world 1 points 4 hours ago

I think a major point in terms of motivation is that the procedural generation is too homogenic. The planets differ too less, such that after only a few hours, the inital sensation wears off and you basically have already seen everything relevant there is out there. Maybe this has changed but this was especially a big factor for me why I lost interest quite quickly.

this post was submitted on 27 Aug 2025
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