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The "protection of children" has been the cited reason for a lot of controversial laws and measures recently. A common response is that parents should use parental controls to manage that on their own instead of relying on the government to do it to everyone. I found this article interesting since it touched on how the existing tools aren't that good, and addressing that problem might be a better thing to focus on

Authors:

  • Sara M. Grimes | Wolfe Chair in Scientific and Technological Literacy and Professor, McGill University

  • Riley McNair | PhD Student in Information Studies, University of Toronto

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[-] undeffeined@lemmy.ml 7 points 1 day ago

The article does bring some valid points, the tools are not robust enough to foster communication between parents and children but if you think about it, its not in the companies best interest to make better tools for this since children, with their huge free time, are ideal consumers of their products.

A point not mentioned in the article is the fact that the vast majority of games for children contain gambling like mechanics while the game itself is marked appropriate for 3 year olds. This is utter bullshit and invalidates the age restriction setting in the App store. I do know that this is not entirely the companies faults but its worth mentioning.

this post was submitted on 26 Aug 2025
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