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I'll start: the solo system in A Feast for Odin. You just have to control two hands/colors that block each other's worker placement. No automa, no special rules.

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[-] AwesomeLowlander@sh.itjust.works 3 points 4 days ago* (last edited 3 days ago)

your character card is a thickish board that has square cutouts that represent your stamina and health bars, and then you put little cubes in the slots as you take damage or use stamina

That's actually a fairly common physical feature! And a lot more common if you take 3rd party component upgrades into account. It's called dual layer boards, and is one of the best upgrades a designer can implement imo.

[-] AnarchistArtificer@slrpnk.net 2 points 4 days ago

I gave the term a Google, and it is a thing I've seen before (in Terraforming Mars, for example), so it's nice to put a name to the feature.

However, I don't think that's what you'd call what the Dark Souls Board game has, because the holes go right through the board, which only has one layer. You can see what I mean in this image. I suppose one could consider this as a crude implementation of what dual layer boards are implementing, but I think that part of why this is so satisfying is because it is a proper hole.

Oh I see! Hadn't played that game before, so didn't realise it was a single layer

this post was submitted on 24 Aug 2025
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