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I'll start: the solo system in A Feast for Odin. You just have to control two hands/colors that block each other's worker placement. No automa, no special rules.

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[-] ada@friend.blahaj.zone 17 points 4 days ago

@judgyweevil Tokaido. The movement system is simple, yet defines the strategy of the entire game.

The game is a journey game, along a path. On your turn, you can move forward as far as you like, letting you claim whatever location you like. But the next turn always belongs to the person positioned in the rear most position along the path. And that means the person in the rear can keep taking turns until they are no longer in the rear.

Jumping forward is a risky move, because you are giving your opponents the chance to keep taking turns until they catch you.

So each time you take a move, you end up weighing those elements. It's strategic, yet elegant in its simplicity

this post was submitted on 24 Aug 2025
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