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submitted 2 years ago* (last edited 2 years ago) by TeaHands@lemmy.world to c/gamedev

cross-posted from: https://lemmy.world/post/1915905

OP posted their unpopular opinion that game devs shouldn't be using their development time on making games accessible for people with disabilities.

But check out the top comments, which have turned into basically a handy checklist of all the simple accessibility features we can easily add to our games!

Thanks, OP 😄

Sorry in advance

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[-] TeaHands@lemmy.world 3 points 2 years ago

Completely agree, it's actually something I suffer with myself. The trouble of course is once you start feeling sick, there's nothing to be done for it other than stop playing.

Unfortunately for me, while I can play most first-person games (even in VR!) as long as they give decent camera options, unexpected camera movements - cutscenes, celebrations, excessive screen shake, anything that takes away control of the camera from me - are the real killer so this is something I'm extra aware to avoid in my own games.

I'd definitely be interested to hear (or read, if you wrote about this anywhere) more about the dark/brown environments issue, hadn't heard that one before!

[-] nothacking@discuss.tchncs.de 4 points 2 years ago

I guess the Minecraft nausea effect works a bit too well.

[-] princessnorah 4 points 2 years ago

The only screen effect that doesn’t make me feel sick is the ink in Mario Kart.

[-] TeaHands 2 points 2 years ago

Interestingly, that effect has a lot in common with some anti-motion-sickness settings like reducing field of view (in a lot of first person VR games they will literally shutter off your peripheral vision). So that makes a lot of sense!

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this post was submitted on 21 Jul 2023
29 points (100.0% liked)

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