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submitted 5 months ago* (last edited 5 months ago) by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz

These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

Source

Edit:

According to @dualpad@lemmy.zip

got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

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[-] poke@sh.itjust.works 10 points 5 months ago

Months back, I submitted a support ticket asking if they had any plans to support a d-input mode with both analog triggers and gyroscope inputs enabled, like the steam-licensed controller that just came out at the time did. They said they had no plans, but they'd forward the question. I wonder if this is a result of that. Would be cool if they also started reporting the back paddles as separate inputs as well, but I didn't include that in the ticket.

[-] Fubarberry@sopuli.xyz 5 points 5 months ago

It sounds like back paddles will be treated as separate inputs, I found where some people got to try out beta firmware for some of the 8bitdo controllers some months back, and that was specifically mentioned as some of the new functionality.

[-] dualpad@lemmy.zip 2 points 5 months ago

I got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

[-] Fubarberry@sopuli.xyz 1 points 5 months ago

That's fantastic, thanks for sharing

this post was submitted on 02 Jul 2025
430 points (100.0% liked)

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