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For a long long time compnies provided dedicated servers to their players. Sometimes included in the game files, sometimes as separate downloads. Often it was just a Linux binary, sometimes both Windows and Linux. Players would then have to enter the IP of their desired server.
Sometimes a central server would list all the available servers. For the Unreal games that was recently shut down. The community created a new one and patched the games to use it instead of the official one.
With games like Minecraft or Baldur's Gate 3 the server is even included in the game. If Microsoft and Larian and Steam went away you could still play them that way with minimal fuzz.
CS 1.6 is how I learned about port forwarding