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submitted 4 days ago by VoxAliorum@lemmy.ml to c/edh@lemmy.world

Decklist: https://archidekt.com/decks/13999945/be_basic

A friend of mine claimed that nonbasic land removal is not effective. As we primarily play bracket 3, I disagreed. He remained pretty sure so I proposed a challenge and created this deck which I will soon prox and play against him. I am aware that it is not technically bracket 3, but I think the power level wise it is still a better fit for 3 than 4.

The main idea is to get a strong recursion engine going which allows us to again and again remove their fancy nonbasic lands and putting cool stuff on the board that should allow me to win eventually. I am sure this is not a perfect build and I am open for suggestions :)

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[-] janonymous@lemmy.world 2 points 3 days ago

Oh, I see the case for the Necromancers! That makes total sense. Also I didn't see Beacon of Unrest, that's a better cut for sure. I always want to play it, but the mana cost is just too damn high.

Anyway, cool stuff! Let me know how it goes!

[-] VoxAliorum@lemmy.ml 1 points 13 hours ago

TL;DR: Went well

I kept a 4 land hand and got punished for it by drawing only lands for a while afterwards. However, Entomb into Triarch Praetorian helped out a little, but still it was a really slow start. This made others not see me as a threat, which largely helped me win this match. An early Blasphemus gave me enough time to get back in the game.

In the late game I dropped Gray Merchant for devotion 3 out of desperation as I had nothing else, but had a lucky Jaxis next turn which allowed me to copy Gray for another 5 damage - heal was very welcome. Then some stuff happened and I was able to capitalize Etali and got a Skullclamp and from there I just exploded. Table turned against me but Big Game Hunter killed the worst threats allowing me to bring out Terror of the Peaks and copy him with a brought back blitzed Jaxis. That basically allowed me to finish all players.

I was quite lucky because earlier two players started a feud which also gave me more time to build up my board.

Anyway, I feel a bit bad that the deck won so quickly after doing nothing in the early game due to missing ramp and value pieces, but the quick finish showed that it definitely works. Have to go another round with it soon, but wanted to give the table something easier to deal with for the second game as one player started to feel bad about not getting into the game (Merfolk with a sol ring, arcane signet opening, overextended into my Blasphemus wipe).

this post was submitted on 25 Jun 2025
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MTG: EDH / Commander

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