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this post was submitted on 24 Jun 2025
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It seems to me that 16-bit applications are already basically broken with 32-bit wine if you're running a 64-bit kernel, by default it places extra restrictions over what the hardware already does to prevent apps from loading 16-bit code entirely.
https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#16-bit-applications-fail-to-start
Guessing that's why they don't feel it's that important to continue supporting, seems a VM is the future for these apps.
Yeah most 16 bit stuff is old enough that there's already a mature reimplementation of the game engine or old enough that it'll run nicely in a translation layer or VM