398
you are viewing a single comment's thread
view the rest of the comments
[-] The_Decryptor@aussie.zone 6 points 1 day ago* (last edited 1 day ago)

It seems to me that 16-bit applications are already basically broken with 32-bit wine if you're running a 64-bit kernel, by default it places extra restrictions over what the hardware already does to prevent apps from loading 16-bit code entirely.

https://gitlab.winehq.org/wine/wine/-/wikis/FAQ#16-bit-applications-fail-to-start

Guessing that's why they don't feel it's that important to continue supporting, seems a VM is the future for these apps.

[-] Trainguyrom@reddthat.com 2 points 1 day ago* (last edited 1 day ago)

Yeah most 16 bit stuff is old enough that there's already a mature reimplementation of the game engine or old enough that it'll run nicely in a translation layer or VM

this post was submitted on 24 Jun 2025
398 points (100.0% liked)

Linux Gaming

19501 readers
903 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS