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Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
Exactly! And I'm even thinking about kids, tbh!
I mean, I'm one who advocates for ignoring age limits if you really know your kid well, for instance. And I'm imagining someone picking up something like GoW for their very mature and complex 10-year-old who's super into Greek mythology, as they're starting to introduce video games into the kid's life. Then, they proceed to watch that poor kid getting wiped over and over and over again because the game didn't have a difficulty slider. Now, if that kid's sensitive, that's probably something that will put them off gaming for a good while, if not maybe forever.
Edit: I know it's more Norse mythology, the whole story in my head was based on the premise of "oh, my kid loves Greek mythology, maybe this'll pique their interest related to Norse, maybe parallelisms, maybe understand the commonalities, etc., etc."
I think age limits are an interesting topic. Growing up, I did get all sorts of games bought by my parents that weren't "age-appropriate", and I think I ended up just fine. However, I think it depends on the age gap between the child and the content they're consuming and the overall cognitive maturity of the child. Like, I'd constantly see primary school children beg their parents to buy them GTA 5 when I was working at GameStop, and if the parents actually caved in and wanted to buy it, we'd educate them on the contents of the game, so they know what they're buying for their kid. They're absolutely not old enough to "get" what they're seeing in the game and up until a certain age, they can't differentiate between what's fiction and what's real.
I'd say 10 is still a tad too young for GoW - any of them, really - but I'm not a parent. The most important thing is that the parents are present during their child playing the game or consuming the media to educate them on the contents, explain things that they might not get, in general just talking to them and not leaving them to it.
But to get back to the topic :D Yea that would have sucked for the kid - good thing we have difficulty options in most games these days!
Oh, yes, agreed! Should be determined on a case-by-case basis, and the parents should always be the ones to have final say. As you've offered this example, I'd offer the flipside, there may be things inappropriate for some children even if they meet age requirements! And, again, down to their parents' best judgement!
Same as yourself, I've been trickle-fed more mature stuff as I was growing up. I was lucky enough that mum actually took an interest and at least gathered some superficial information about the stuff I wanted to try out, to determine if yes or no. For instance, she got me the Serious Sam games and GTA III as I entered 6th grade, and they were perfect! Until then, it was mostly old platformers, cute puzzlers and point-and-click adventures, to get used to computers. As soon as she noticed I started listening to more mature (i.e. edgy) music and showing interest in more complex books, she considered I was mature enough to handle games!
As a counterexample, I walked in on her watching Alien when I was three, and I suffered from night terrors for a good couple of years afterwards!
Of course, it must be said that games are VERY different now than they were back then, with the addictive elements being reinforced in order to squeeze Whales and get players hooked on the ecosystem... GTA III was literally child's play compared to the hellscape that is GTA Online, for instance...
Edit: then again, if I hadn't been traumatised by Alien, I wouldn't have developed a fixation with horror and the grotesque, and would have missed out on so much hidden beauty!