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Volume [Mr Lovenstein]
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How can we set volume of music, SFX and voice separately, in games but not in movies?
In games these categories of audio are calculated and mixed locally in real time, for movies they are mixed down to a single track and compressed ahead of time.
These days having three audio tracks would not be a significant problem, compared to the high resolution video track. But I guess the industry never changed.
I could already hear the forums filling with desync complaints
You could on laserdisk, but dvd got more popular
Because a video game is a program that can change it's behavior as it's running.
A video is a recording. It's already been recorded.
You can record multiple channels, you already have left and right recorded separately. Other channels could exist for different things, it would just need a standard to follow to be useful