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Tell me the truth ... (piefed.jeena.net)
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[-] Lucien@mander.xyz 133 points 2 days ago
[-] mmddmm@lemm.ee 149 points 2 days ago

And compiler. And hardware architecture. And optimization flags.

As usual, it's some developer that knows little enough to think the walls they see around enclose the entire world.

[-] timhh@programming.dev 3 points 2 days ago

I don't think so. Apart from dynamically typed languages which need to store the type with the value, it's always 1 byte, and that doesn't depend on architecture (excluding ancient or exotic architectures) or optimisation flags.

Which language/architecture/flags would not store a bool in 1 byte?

[-] brian@programming.dev 1 points 1 day ago

things that store it as word size for alignment purposes (most common afaik), things that pack multiple books into one byte (normally only things like bool sequences/structs), etc

[-] mmddmm@lemm.ee 1 points 1 day ago

Apart from dynamically typed languages which need to store the type with the value

You know that depending on what your code does, the same C that people are talking upthread doesn't even need to allocate memory to store a variable, right?

[-] Hammerheart@programming.dev 1 points 1 day ago

How does that work?

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this post was submitted on 15 May 2025
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