As a GM I enjoy handing out a copious amount of wounds. How I run wounds is that I name the wound, the level, and a group of skills that it affects (Insight, Prowess, Resolve). The wound impairs that specific ability rather than all. I think it's impactful, as it makes players think creatively and utilize other skills.
But I also feel like the default amount of healing is pitifully low. It basically takes both downtime actions in order to move your wounds down one step. Going into a score with prexisting wounds is brutal. Do any of you adjust healing in this game to be more forgiving?
Players can spend coin or rep to take additional downtime actions for more healing as well. Not always what you want to spend on, but sometimes necessary. Our GM let us do an acquire asset to have an oncall doctor to assist in healing too. Finally, I think out crew grabbed a piece of turf that assisted with healing, but that part is a bit fuzzy.