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Doing a Cool Move (samsorensen.blot.im)
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[-] sbv@sh.itjust.works 4 points 2 weeks ago

That is a lot of text. Like, I want to read it, and the reference to buddy's three rules of TTRPGs is neat, but it rambles.

[-] ArchEngel@lemmy.ca 1 points 2 weeks ago

Yeah, definitely a bit of a longer read, and I feel like the ending of the article could have had more of a completed thought / conclusion, but all the same it really got me thinking in a good way.

I think I the article is really good because it does capture a feeling I have been trying to focus on for my next game - that feeling of doing something cool.

[-] sbv@sh.itjust.works 2 points 2 weeks ago

Deep in the ocean of words, the author said something like "doing stuff your character can do according to the rules of the game isn't cool". And I totally disagree.

Choosing the right thing, at the right time, to help your party (or even better, enhance your party's abilities) feels pretty good, and gets accolades at the table.

[-] ArchEngel@lemmy.ca 2 points 2 weeks ago

I think I agree, especially when those abilities are tricky to line up, are situational, or an option of a few choices, etc. It's important not to gatekeep how people have fun or how they feel cool!

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this post was submitted on 13 Apr 2025
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