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Do-nothing scripting: the key to gradual automation
(blog.danslimmon.com)
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I have nothing to add except: man's really wrote like 7 classes to just have 1 function each
It's probably to allow for added complexity as they expand on each task. Makes it simpler to import elsewhere too.
"grug try watch patiently as cut points emerge from code and slowly refactor, with code base taking shape over time along with experience. no hard/ fast rule for this: grug know cut point when grug see cut point, just take time to build skill in seeing, patience
sometimes grug go too early and get abstractions wrong, so grug bias towards waiting
big brain developers often not like this at all and invent many abstractions start of project
grug tempted to reach for club and yell “big brain no maintain code! big brain move on next architecture committee leave code for grug deal with!”
https://grugbrain.dev/
I would very much argue that you shouldn't add complexity unless you actually make us of it. Them all using a uniform structure doesn't help readability nearly as much as just not having the complexity...