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submitted 1 day ago* (last edited 1 day ago) by seasick@lemmy.world to c/godot@lemmy.world

Working on a bullet heaven game. Obviously, something is wrong here

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[-] seasick@lemmy.world 1 points 1 day ago

Currently there isn't much physics ongoing, if you don't count collision detection. I'm currently just moving meshes in _process and use RayCast3D and Area3D for collision detection.

I've recently read about using just the RenderingServer and PhysicsServer and I am curious and interested. One step at a time ^^

[-] unmagical@lemmy.ml 2 points 1 day ago

Sounds like you're at the right stage in the process to investigate! Only reason I brought it up is that I'm working on a bullet heaven as well and got some pretty big gains going the server route.

Whether or not it's needed is dependent on your final vision, but even just handling collision has some appreciable gains.

Good luck!

[-] seasick@lemmy.world 1 points 12 hours ago

Small world :) Thank you

this post was submitted on 20 Feb 2025
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