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submitted 1 week ago* (last edited 1 week ago) by turtle@lemm.ee to c/asklemmy@lemmy.ml

And if so, what tactics did they use? Pester the devs? Crowdfunding to buy the rights to the game from the devs? Something else?

Edit: I'm more looking for instances of the actual original game being open-sourced through fan efforts or outright purchase, like how Blender was originally open-sourced as a result of a crowdfunding campaign. The open-source rewrites of games are awesome, but I don't have the skills to build a relatively elaborate game on my own. It's also not a popular game, more niche, really, so I'm just wondering what are the possibilities.

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[-] jws_shadotak@sh.itjust.works 3 points 6 days ago

I loved Sacred 2! I remember save scumming to preserve my 0 deaths streak. I'd hit the power button on the Xbox before it could save, risking corrupting my character every time.

this post was submitted on 14 Feb 2025
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