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submitted 6 months ago* (last edited 6 months ago) by lIlIllIlIIIllIlIlII@lemmy.zip to c/retrogaming@lemmy.world

The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

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[-] LibertyLizard@slrpnk.net 2 points 6 months ago

Not sure if this is related but I’ve been using project 64 lately and the control stick seems way more difficult to use than the original hardware. Anyone know why this is? It makes it really tough to aim.

[-] lIlIllIlIIIllIlIlII@lemmy.zip 2 points 6 months ago
[-] LibertyLizard@slrpnk.net 1 points 6 months ago

Yeah that’s part of it but also it’s just really tough to do fine adjustments and it seems to jump all over the place. That’s the bigger issue though the lag is a compounding factor.

[-] Feathercrown@lemmy.world 2 points 6 months ago

Try shrinking the stick's deadzone maybe?

[-] LibertyLizard@slrpnk.net 3 points 6 months ago

Tried that. The issue is that the it’s still too sensitive at the point the motion kicks in. Surprised p64 doesn’t have a sensitivity setting. Maybe another emulator would?

[-] Feathercrown@lemmy.world 2 points 6 months ago* (last edited 6 months ago)

I thought P64 has a sensitivity curve editor? Hmm. One of the emulators has gotta have it

[-] deltapi@lemmy.world 2 points 6 months ago

Last time I used project 64, I used a retrobrawler (the really plugs into a N64 one) and a raphnet adapter. It was great, and the stick control did feel better than an xb360 controller.

this post was submitted on 08 Jan 2025
176 points (100.0% liked)

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