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Evil Ones (lemmy.world)
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[-] lord_ryvan@ttrpg.network 1 points 1 day ago

Not to play the devil's advocate, but with compiled languages you can just install the language, “run” your script and it'll work, if not the language will catch undeclared variables for you, and more. With interpreted languages you need to not only install the language but also third party tools for these fairly Barovia things.

[-] masterspace@lemmy.ca 1 points 1 day ago

To play devil's advocate to that, why is it better that a language is monolithic vs having its various components be independent let different frameworks mix and match different parts?

[-] lord_ryvan@ttrpg.network 1 points 1 day ago

I mean, it could just do very basic checking...

this post was submitted on 20 Dec 2024
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