72
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 27 Nov 2024
72 points (100.0% liked)
Asklemmy
43984 readers
489 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
The point is just that how can a developer create an experience where you have the satisfaction of succeeding against overwhelming odds when you offer the easy mode where you win by pressing one button? I understand that people play games for a myriad of reasons, but one of those IS to put in effort.
Also it was just a mistake, I don't really care to upvote or downvote people unless it's something egregious or great. You really shouldn't care about it, especially since lemmy doesn't even keep track of it.
You have your satisfaction by selecting hard. You don’t need to deny an easy difficulty to others.
Or are you the sort that would pick easy if you saw it?
Also this whole conversation is dumb because, until you get off your ass and make a game, you have literally no input whatsoever.
I’m gonna go back to my PS2 Silent Hill play through on beginner difficulty, where I can whack guys once instead of five to nine times. It’s the vibes and the environment.