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Tutorial Tuesday!
(programming.dev)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
I was curious about writing one-off scripts in Godot, so here's a tiny example for doing that in Godot 4.
./hello-godot.gd (also in my dotfiles):
Note the first line, which invokes godot and includes the
--headless
and--script
arguments. You can read more about these args viagodot --help
.Once the script has executable permissions (typically via
chmod +x hello-godot.gd
), you can run it in a shell like:That should output something like:
This kind of thing can be useful for running tests via something like GUT (which is where I started digging into this), or exporting games in scripts/CI.
Which makes me think I should look into how some of those godot CI docker images run - maybe there are other arguments/features/best-practices there to build on.