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submitted 3 weeks ago by lemmee_in@lemm.ee to c/technology@lemmy.world
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[-] NegativeLookBehind@lemmy.world 95 points 3 weeks ago
[-] Lets_Eat_Grandma@lemm.ee 13 points 3 weeks ago

I just want all windows games to run on linux with equivalent performance and without anticheat hurdles. After that happens i'm done with windows.

Honestly, i'm really not that far off as-is. Steam Deck already runs most of my library, it's just the games that don't work with a controller that are a problem.

[-] andyburke@fedia.io 36 points 3 weeks ago

This is already true for the vast majority of games. 🤷‍♂️

[-] slowbyrne@lemm.ee 7 points 3 weeks ago

Linux will get multiplayer game support from those straggler game companies when people show the userbase is there. They will always follow the money. So if you stay with Windows the devs won't support Linux. So saying "I'll move to Linux once they support it", will ensure they will never support it.

My suggestion is to dual-boot for now and keep putting pressure on the game devs to support Linux. It's important to dual boot and run as many games on Linux as possible for now to show in the steam metrics that more people are leaving Windows.

[-] TimeSquirrel@kbin.melroy.org 6 points 3 weeks ago

I just want all windows games to run on linux with equivalent performance and without anticheat hurdles. After that happens i'm done with windows.

That's one strategy. Mine is to just say "fuck it" until the devs and studios make their games more playable on Linux. I can deal with not playing some games to make that happen. That's not for everyone though.

Switching to a better non-mainstream alternative to anything always brings some compatibility pains until enough are doing it to where the tide shifts. I accept this.

[-] sp3tr4l@lemmy.zip 5 points 3 weeks ago* (last edited 3 weeks ago)

You can get a dock and plug in a mouse and keyboard, a monitor, etc...

[-] Lets_Eat_Grandma@lemm.ee 2 points 3 weeks ago

I would just use my desktop for that use case. There's still a small minority of games that just don't work via proton but it's really a minority.

I've also seen a handful of games with linux builds that just don't run properly because they update the game but don't do enough QA to the linux build or simply don't put resources towards linux issues to the same degree that windows gets.

[-] sp3tr4l@lemmy.zip 4 points 3 weeks ago

I ran PopOS on linux for years, every game I had worked, and actually performed better than on Windows, once Proton got to version 7.

  • with the exception of games that run multiplayer kernel level anti cheat.

** oh and almost all of those games use anti cheats that are compatible with linux/proton, and have been for 3 years, but the game devs/management just refuse to enable that support, even though its already included in their contracts with AC providers for no extra cost.

[-] sugar_in_your_tea@sh.itjust.works 4 points 3 weeks ago

As do I buddy, as do I.

But unfortunately, we only get "most" games running on Linux w/ similar if not equivalent performance. Unfortunately, game devs for some reason refuse to support Linux w/ their anti-cheat implementations (even if the anti-cheat solution works fine on Linux), so getting to 100% is going to take some time and a lot of people shifting to Linux despite not every game working perfectly. Most do though.

[-] Blaster_M@lemmy.world 2 points 3 weeks ago

Consider that Microsoft will have supported Windows 10 for 10 years as of next year, I will say it had a good run. Considering the longest support cycle for an OS I can find that is even remotely usable as a daily is Slackware 14.1, at 9 years, and support ended for that almost a year ago.

this post was submitted on 31 Oct 2024
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