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The godot community forums are closed
(programming.dev)
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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Heres a link to the linked post: https://godotforums.org/d/35412-sadly-i-think-godot-is-a-scam-im-not-sure-i-can-do-this
Comment by the previous community forum owner (before the one that shut it down) that I feel should also be put in this thread
Wow, so this guy sabotaged a community of almost 5 years in just a few weeks because he couldn't understand how financials work. And has now left it open with a big "Scam warning" at the top, that will damage the reputation of the entire project.
Maybe he should pass it on to someone else instead of acting like an overgrown child throwing a tantrum.
Yep. The communication about funding could be way better from Godot, but this forum maintainer is at best naive, if not completely delusional.
They don’t understand how hard running a large open source project is:
I get that it’s frustrating seeing a new version of software not fix your problems, but this person really just doesn’t know what they're talking about. They have some legitimate concerns/complaints, but calling it a scam so publicly is just completely ridiculous.
I read the post and I really think they are in the wrong. A few things stand out, and the forum owner seems more upset that feature A and feature B don't exist or are not like the other engines.
Sounds more like the issues with Godot and W4 are the same issues loads of startups have, and it's not going well. To call it a scam and a grift just sounds like buzz wording to make Godot and W4 look bad.
But this stood out
Again, they are just simply asking for too much.
Exactly. To me, if you tell me someone made something complicated in one night, I just hear "hacky proof of concept that would take weeks to get right".
Previous owner of Godot Community Forums got burned out and didn't curate the first month of co-owning this platform - here we have a clear-cut case study against prematurely transferring ownership. One could look at it and think that Cybereality took over the forums only to sabotage them in a few weeks. But it might be a rather spontaneous product of zir heated discussion and disagreement with Juan, so I'd write this off to a "happy" coincidence. Cybereality already explained it's about confusion around allegedly broken promises with W4 and Godot Foundation.
Looking at the bigger picture, it's a case study of problems with centralization of community in confines of something close to walled garden, around the project that is supposed to be as open as a vocabulary. More the reason to raise awareness of Lemmy communities, Matrix Public Archive, etc.
IMHO this has the typical hallmarks of a psychotic episode, with paranoia and rash decisions like that. They will probably regret it in a few days and re-open the forum.
Theres been some confusion recently with W4 games and godot. Essentially some people who run godot made a company called W4 games to handle things such as console ports that godot itself cant do due to being open source. W4 games raised 8.5 million dollars from investors https://w4games.com/2022/09/13/w4-games-raises-8-5-million-to-support-godot-engine-growth/ and recently godot has created a blog post saying they need more funding https://godotengine.org/article/funding-breakdown-and-hiring-process/ .
One of the arguments thats been going around is why is godot saying theyre going to scale back development and say they have lack of funding when W4 just got a big investment. The thing is though that the two entities are separate and have separate income and goals
Heres some points people have made for and against this
As separate as they might be, the W4 link does say, in its title, that the money raised was for "Godot Engine Growth". I can see why people are not happy about this.
Yeah with that though its extremely vague what they mean by growth. Technically having the possibility of console ports in godot is some form of godot engine growth and would attract people to the engine who might be still using something like unity due to the capability to export to switch, etc.
The second paragraph is
From reading through the forum thread replies (I’m not familiar), it sounds like W4 is a separate legal entity than the Godot foundation, and the $8.5M in question is from commercial investors.
If true, then it would literally be fraud to use that $8.5M for other than it’s intended purpose, which unfortunately seems to mean something different than actually working on the Godot engine itself.
The Firefox dilemma all over again
If he started disliking Godot 3 years ago, I have the feeling he was planing this shutdown since he became owner.