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Not trying to clickbait but is this the end for kernel-level anti-cheat?
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My guess is that Microsoft wants provide some kind of kernel level anti-cheat, possibly directly integrated with directx, and it will use cryptography which will make it impossible to emulate with Wine/Proton.
The same kernel software cryptography could certainly be marketed for single player games and proprietary applications as a solution to piracy.
Don't like kernel anti cheat in your multiplayer games? here's kernel anticheat for your single player games!