QBasic came with NIBBLES.BAS, a snake game using text-mode characters as "pixels". Specifically it faked a 80x50 "pixel" grid using the standard 80x25 text screen where each 8-bit (=1 byte) text character made up two monochrome pixels using โ or โ or โ or an empty space.
I assume the name derived from the fact that, in a way, one pixel was "using half a byte", i. e. a nibble.
Such good memories of learning to code as a kid in QBasic, I remember NIBBLES.BAS.
I was totally spoiled as my dad had the professional paid version which had an incredible IDE for the time and things like user defined types and structs that I later found out weren't usually part of BASIC. It also had a ton of fancy graphics modes, double buffering, and even a sprite library. I loved playing around making crappy games.
QBasic came with NIBBLES.BAS, a snake game using text-mode characters as "pixels". Specifically it faked a 80x50 "pixel" grid using the standard 80x25 text screen where each 8-bit (=1 byte) text character made up two monochrome pixels using โ or โ or โ or an empty space.
I assume the name derived from the fact that, in a way, one pixel was "using half a byte", i. e. a nibble.
Such good memories of learning to code as a kid in QBasic, I remember NIBBLES.BAS.
I was totally spoiled as my dad had the professional paid version which had an incredible IDE for the time and things like user defined types and structs that I later found out weren't usually part of BASIC. It also had a ton of fancy graphics modes, double buffering, and even a sprite library. I loved playing around making crappy games.