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What's the most petty/pointless/pedantic hill you're willing to die on?
(programming.dev)
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I haven’t heard that term before, but it’s way better than character action. Plus, it actually fits for games that use similar mechanics but are technically different genres, like ULTRAKILL.
YES. The "spectacle-" particle should be used for a lot of game subgenres, to be honest.
So ULTRAKILL? Spectacle-Shooter. Sonic the Hedgehog? Spectacle-Platformer
Any title where the point is to be ~stylish~ and get a nice flowing combo going.