1
0
submitted 5 months ago by free@rss.ponder.cat to c/pcgamer@rss.ponder.cat

It can be hard to find order in the chaos of an Overwatch 2 Stadium game. The ability to distinguish between what brightly coloured mess of colours is good and bad at a moment's notice can be a hard one to master. And now you have to deal with all the various hero Powers and item abilities—it's one hell of a ride.

Stadium brings a new style to Overwatch 2, offering shorter fights, more rounds, and a power creep (which is more of a power rush) when you get to late-game fights. There's currently a limited roster, but with every season more heroes get added, each bringing more game-changing powers and abilities with them.

2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together

"We have quite a few planning meetings as a group where we go through the list of options, then look for gaps in like playstyles and archetypes that exist currently in Stadium that we think would add a lot," senior game designer, Dylan Snyder, says.

Next season's heroes exemplify this. With Brigitte being a brawly Support and Pharah being one of the few airborne heroes, both bring something different to the mode. "Characters like that, who have a lot of chaos as part of their kits, are really exciting to bring into Stadium where chaos is the menu item of the day," Snyder says. But the most chaotic addition this season, and perhaps of all time is already here—I'm talking about Junkrat.

"I think the first time we ever played Junkrat in Stadium with the whole team, there were just bombs everywhere," senior game designer, Conor Kou, says. "And we were like, 'Okay, this is a little much.' He's one of those characters where chaos is just part of his fantasy. So we wanted to play into that a bit. We're trying to see how far we can push it."

Overwatch 2 Stadium

(Image credit: Blizzard Entertainment)

I've encountered plenty of Junkrats in Stadium this week, and while it hasn't been quite as bad as Kou's ordeal, it's still been an experience to remember. Some of Junkrat's Powers are absolutely hilarious—I got the scare of my life the other day when a Junkrat popped out of an exploding RIP-Tire like a jack-in-the-box.

At times, Junk's rate of fire increase abilities coupled with Powers like the above make the hero feel more 'chaotic evil alignment' than anything resembling fair game. "That's how we design them, too," Snyder jokes. "What's the most chaotic evil thing we can make? That's like, a Conor speciality."

We want to make things more chaotic. We want to build that power fantasy that you can experience.

Conor Kou, senior game designer

Evil chaos may sound like a lot of fun on paper, but in actuality, there does need to be a line drawn before a hero gets too powerful or unpredictable and begins to dominate lobbies.

"It's something that we're always trying to keep an eye on with any of our heroes," Kou says. "We want to make things more chaotic. We want to build that power fantasy that you can experience over the course of a Stadium game. But if the chaos starts to overtake all of that, then that's something we have to peel back on."

At its best, Stadium can feel like two teams of gods fighting each other. Chaotic and powerful abilities swirl around as everyone scrambles for control over the objective. It can be thrilling, and provide some of the most exciting moments I've experienced in Overwatch. At its worst, Stadium can feel overwhelming.

overwatch 2 stadium mode

(Image credit: Activision Blizzard)

Since its launch, there have been numerous heroes who have (and continue to) run the meta. A Mercy pocket on a hitscan hero is predictably awful to play around, as she can essentially buff a mid-tier player with her damage boost. Freja spent her first few weeks in Stadium absolutely running amok with zero damage falloff, and is still a pain to play against even after being nerfed.

But the devs continue to balance all the heroes to the best of their ability, and keep an eye out for anyone who gets too strong. "We're always keeping an ear out and listening to feedback," Kou says. "Our goal for Stadium is that we want to have a variety of viable builds, and, of course, viable heroes. We want you to be able to play your hero in lots of different ways. That's one of the reasons we've made such frequent updates."

These frequent updates have also been made in conjunction with more developer blogs and videos with the team. "It's been super important for us with Stadium to almost over-communicate as much as possible with the community," Snyder says. "I think we saw it as an opportunity to start fresh. It's kind of its own beast, and we could treat it that way, in how we update the community, how we interact with them, and how we engage and act on their feedback."


From PCGamer latest via this RSS feed

2
0
submitted 7 months ago by free@rss.ponder.cat to c/pcgamer@rss.ponder.cat

Last year, Wizards of the Coast announced that when the three core books that formed Dungeons & Dragons' updated 2024 ruleset were out, the essence of those rules—the System Reference Document, or SRD—would be made available under a Creative Commons licence. And now, it has.

This is a big deal because, while D&D's 5th edition rules SRD was previously available under the terms of the Open Gaming Licence, or OGL, it was potentially subject to revision. Letting the basics of the most popular tabletop RPG be used by third-party developers—who could sell their creations and retain the rights to them—had made more niche publications like Weekend at Strahd's and the Uncaged series possible. But when a draft of a possible restriction to the OGL leaked a couple of years ago, the community reacted with outrage.

Releasing this new SRD, version 5.2, under the Creative Commons—specifically the Creative Commons Attribution 4.0 International License (CC-BY-4.0)—means it can't be taken back. And third-party publishers citing it only need to include a single sentence rather than the whole chunk of text the OGL required.

SRD 5.2 also includes more stuff than SRD 5.1 did. It contains multiple feats rather than just one, for starters. It also includes the 2024 update's weapon masteries, 20 more spells, 15 magic items, rules for playing a goliath or orc, and a bunch of additional monsters—the 2024 version of the Monster Manual added a fun rule where a troll's arm or leg could get cut off mid-fight and keep attacking you, which is now part of the SRD, as are rules for Bugbear Stalkers, Swarms of Crawling Claws, Vampire Familiars, and more.

What's not in the SRD are rules for trademarked monsters like illithids and beholders, or the artificer class, rules for bastions, or for playing an aasimar (a person who is part-celestial being, and a counterpart to the tiefling's part-fiend). "These exclusions are based on brand identity protection, licensing strategy, and intellectual property rights", Wizards of the Coast explained in its FAQ.

It's still a chunky 361-page PDF. If you're not looking to create your own D&D material but would just like to learn how to play, Wizards of the Coast also uploaded the new D&D Beyond Basic Rules to give you a way in if, say, you've put 100 hours into Baldur's Gate 3 and would like to take this thing out for a spin around a table with your friends.

Baldur's Gate 3 romance: Who to pursueBaldur's Gate 3 multiplayer: How co-op worksBaldur's Gate 3 endings: For better or worseBaldur's Gate 3 multiclass builds: Coolest combosBest RPGs: The greatest you can play now


From PCGamer latest via this RSS feed

PCGamer

132 readers
0 users here now

founded 1 year ago
MODERATORS