So here's my concept:
I want to take the SCP story 'What Happened to Site 13' and make a Delta Green campaign out of it. (I think the story is well worth the read.)
Then I want to run my players through it, and in the end the site is transported to another world.
Then the end state would be translated to a D&D 5e campaign, and they'd have to clean up their messes as heroes.
Pathfinder and GURPS also come to mind as good options but I am open here. I also run my games through FoundryVTT, so games supported there are ideal for me. That said, I am still open to other systems for the translation. Shadowrun could be brutally fun.
I see four big problems:
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A ton of work. Yes, but the end result would be publishable, I think. Even if for free, people might love it.
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The genre mishmash will not work. That very well could be.
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I am shoehorning the players into a solution in the Delta Green side, contrary to how these games work. Alternate solutions need to be viable. I don't have an answer here.
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I have never played Delta Green at all. So I am putting this idea out here for people to poke holes in or offer ideas.
Any thoughts, ideas, pointers, admonishments, etc?