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TL;DR: Valve launched the Steam Frame VR headset with an Arm-based Snapdragon chip, aiming to run Half-Life: Alyx natively and streamed from PC. The new hardware features a "Frame Verified" status for optimized games, while rumors suggest two upcoming Half-Life titles supporting PC and VR cooperative play.

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Steam Machine’s upcoming release means more people will be playing games on Linux, specifically SteamOS. The idea of ditching Windows for gaming is becoming more attractive, as the Steam Machine is first-party desktop-level hardware that’s optimized for Linux-based SteamOS. The biggest hurdle for Linux gamers right now is a lack of support for many anti-cheats – particular those that require kernel-level access. But with the release of the Machine, Valve hopes game devs take notice.

Steam Machine seems to getting the most attention out of Valve’s latest hardware launches. The Steam creators announced the new console-like mini PC alongside the Steam Frame VR headset and new Steam Controller. Even the Frame runs on SteamOS, which means Valve now has a trio of first-party hardware on Linux (including the Steam Deck handheld).

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Valve has released Proton 10.0, a specialized version of Wine designed and tuned for gaming that allows you to play Windows titles on Linux through Steam, delivering one of the most substantial compatibility updates in recent months.

The update introduces a large batch of newly playable titles, expanding Proton’s coverage across various genres. Highlights include Mary Skelter: Nightmares, Fairy Fencer F Advent Dark Force, Far Horizon, The Crew Motorfest, Viking Rise: Valhalla, Starlight Re: Volver, Ninja Reflex: Steamworks Edition, Arken Age, and The Riftbreaker: Multiplayer Playtest.

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submitted 4 months ago by cm0002@suppo.fi to c/steam@programming.dev

Valve and CodeWeavers today released Proton 10.0-3 as the newest stable update to this Wine-based software that powers Steam Play for enabling countless Windows games to run often extremely well under Linux.

Proton 10.0-3 marks another batch of Windows games now being confirmed to working well under Linux with Steam Play:

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submitted 4 months ago by cm0002@suppo.fi to c/steam@programming.dev

Valve only just released the latest stable SteamVR update in version 2.13, but SteamVR 2.14.1 Beta is now here as well with more tweaks and fixes.

I expect with the announcement of the new Steam Frame (and Steam Machine / Steam Controller), we're going to see a bunch more rapid updates to get SteamVR truly ready for it. Although, the Steam Deck did come in pretty hot, so it will be interesting to see if the Steam Frame launches with many issues. We have till early 2026 to find out…

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submitted 4 months ago by cm0002@suppo.fi to c/steam@programming.dev

The Khronos Group, the stewards of various open protocols like OpenGL, Vulkan, OpenXR and more just revealed a new tool for XR (VR / AR) developers.

What is OpenXR exactly? As The Khronos Group explain: "OpenXR is a royalty-free, open standard that provides a common set of APIs for developing XR applications that run across a wide range of AR and VR devices. This reduces the time and cost required for developers to adapt solutions to individual XR platforms while also creating a larger market of easily supported applications for device manufacturers that adopt OpenXR".

So it's the open standard for VR games to be built with, to sum it up easily for you. It's what Valve actually focus on nowadays for SteamVR.

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submitted 4 months ago by cm0002@suppo.fi to c/steam@programming.dev

Kernel-level anti-cheat feels like it's everywhere now, and will remain a thorn in Valve's side for the new Steam Machine powered by SteamOS Linux.

On Linux, there's no kernel-level mode available for anti-cheats like they would use on Windows. I know plenty of readers, and gamers across the net probably see it as a benefit due to privacy concerns, and that's fine - but it doesn't change what a lot of people want to play that can't.

This is something many bigger games simply don't want to pull away from including the likes of Call of Duty, Vanguard from Riot, EA Javelin for Battlefield and so on. While we do have some anti-cheat vendors that support Linux like Easy Anti-Cheat and BattlEye (and a few others), it's user-mode with no kernel-level and many developers really don't like that.

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submitted 4 months ago by cm0002@suppo.fi to c/steam@programming.dev
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We are valve (suppo.fi)
submitted 4 months ago by cm0002@suppo.fi to c/steam@programming.dev

Resistance is futile.

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submitted 4 months ago by cm0002@suppo.fi to c/steam@programming.dev

Today was a big day for gamers as Valve just introduced three products: the Steam Controller, the Steam Machine, and the Steam Frame. When you add this alongside the Steam Deck, I think it's safe to say that Valve is about to win the next console generation.

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submitted 4 months ago by cm0002@digipres.cafe to c/steam@programming.dev
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Linus Tech Tips's first look of Steam Frame.

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submitted 4 months ago by cm0002@digipres.cafe to c/steam@programming.dev
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submitted 4 months ago by cm0002@digipres.cafe to c/steam@programming.dev
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Store pages, now officially wider (store.steampowered.com)
submitted 4 months ago by cm0002@europe.pub to c/steam@programming.dev
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submitted 4 months ago by cm0002@mander.xyz to c/steam@programming.dev

For a while now Valve have been tweaking Steam store pages, including making them a fair bit wider which is now actually live everywhere for all users.

This was originally available via the Steam Beta Client for Desktop since August, and rolled out in September on Desktop for everyone but now they've also put all the changes on the web store too not just the Steam Client. The pages have been widened from 940 pixels to now 1200 pixels, which may not be huge news but it definitely makes a difference. Especially for screenshots, since you'll see them at a higher resolution now too.

With this change the trailer / screenshot section also gained some new tricks with new viewing modes between a theatre mode and full-screen, with controls to scroll through them that's especially nice when looking over new games to just quickly tap through full screenshots directly.

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submitted 4 months ago by cm0002@mander.xyz to c/steam@programming.dev

Valve released the latest stable system update with SteamOS 3.7.17 now available bringing bug fixes, but also disabled wake-on-bluetooth for Steam Deck LCD.

The experimental wake-on-bluetooth support for Steam Deck LCD has been repeatedly problematic, being enabled and disabled a few times now. Hopefully Valve can figure out the issues with it soon so all users can benefit from it, as it's especially useful when docking a Steam Deck.

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submitted 4 months ago by cm0002@infosec.pub to c/steam@programming.dev
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submitted 4 months ago by cm0002@lemmy.zip to c/steam@programming.dev
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submitted 4 months ago by cm0002@lemmy.zip to c/steam@programming.dev
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submitted 4 months ago by cm0002@lemmy.zip to c/steam@programming.dev

Previously only available in VR, THRASHER is the mind-melting follow-up to Thumper and it's confirmed to arrive on Steam on November 7th. It will come with full Steam Deck support and optimisations, with the developer noting it should run at a smooth "90fps".

The game has won multiple awards, so it should be interesting to see how it makes the jump from being VR-only to a flat-screen experience. To be clear though, the Steam release supports both VR and normal play. In the press release they noted "It has been reworked to capture the magic of the VR version but shine on traditional platforms. Swoop around the space eel with a thumbstick or your mouse and thrash through the chaos with the help of a new dash ability. The visuals have also been upgraded, taking advantage of the power of PCs" which includes:

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submitted 4 months ago* (last edited 4 months ago) by cm0002@lemmy.zip to c/steam@programming.dev

Don't bother sitting down because you'll just stand up when you hear this: a ton of games were released on Steam this year. Valve's store has seen nearly 13,000 game launches since January 1, 2025, according to Steam data hound Gamalytic, and a majority of those games went straight under the couch to be forgotten for the rest of time like lost batteries.

Gamalytic regularly updates its data but these particular milestones and thresholds were recently flagged on social media by Artur Smiarowski, creator of turn-based roguelike RPG Soulash and its markedly more popular sequel Soulash 2. As of today, Steam has seen an estimated 12,732 games released in 2025.

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submitted 4 months ago by cm0002@lemmy.zip to c/steam@programming.dev
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