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Wildfire Games has released 0 A.D 28 “Boiorix”, a new version of the free, open-source real-time strategy game of ancient warfare. With one very important detail. 0 A.D. has been in public development since the early 2010s with numbered alpha versions. Now, for the first time in 16 years, with release 28, the team has dropped the “Alpha” label entirely.

Another major highlight of this release is the addition of a new playable faction: the Germans. This semi-nomadic group includes the Cimbri and Teutones, and features a flexible economy with supply wagons and fortified wagon camps.

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Widelands is a free and open source Settlers-like strategy game, and their developers appear to be setting a firm stance against any AI generated contributions. In case you missed it - back in December 2025 they had a big new release.

Since AI generation is a big topic right now causing all sorts of issues like hardware shortages including HDDs and Steam Decks along with price hikes everywhere, and with AI making a mess of other open source projects, it's interesting to see some projects come out completely against it.

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The first release of 0 A.D. that doesn't have an Alpha label attached, as the free and open source RTS has grown up with their faster release schedule.

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RSS feeds (sh.itjust.works)

RSS of notable FOSS games, feel free to comment more.

Broken:
themanaworld : https://updates.themanaworld.org/news.rss

opml file:

<?xml version="1.0" encoding="UTF-8"?>
<opml version="1.1">
<head><title>subscriptions</title></head>
<body>
  <outline text="OSG">
    <outline type="rss" text="Alien Swarm: Reactive Drop" xmlUrl="https://reactivedrop.com/feed/" htmlUrl="https://reactivedrop.com/"/>
    <outline type="rss" text="Beyond All Reason | News Feed" xmlUrl="https://www.beyondallreason.info/news/rss.xml" htmlUrl="https://www.beyondallreason.info/news/rss.xml"/>
    <outline type="rss" text="Development Blog" xmlUrl="https://blog.supertuxkart.net/feeds/posts/default" htmlUrl="https://blog.supertuxkart.net/"/>
    <outline type="rss" text="Development Blog ★ Beyond All Reason RTS" xmlUrl="https://www.beyondallreason.info/microblogs/rss.xml" htmlUrl="https://www.beyondallreason.info/microblogs/rss.xml"/>
    <outline type="rss" text="FlightGear Flight Simulator" xmlUrl="https://www.flightgear.org/rss.xml" htmlUrl="https://www.flightgear.org/"/>
    <outline type="rss" text="Luanti Blog" xmlUrl="https://blog.luanti.org/feed.rss" htmlUrl="https://blog.minetest.net/"/>
    <outline type="rss" text="News – KeeperRL" xmlUrl="https://keeperrl.com/category/news/feed/" htmlUrl="https://keeperrl.com/"/>
    <outline type="rss" text="Release notes from pioneer" xmlUrl="https://github.com/pioneerspacesim/pioneer/releases.atom" htmlUrl="https://github.com/pioneerspacesim/pioneer/releases"/>
    <outline type="rss" text="Revolutionary Games Studio News" xmlUrl="https://www.revolutionarygamesstudio.com/feed/" htmlUrl="https://www.revolutionarygamesstudio.com/"/>
    <outline type="rss" text="Rigs of Rods Announcements" xmlUrl="https://forum.rigsofrods.org/forums/announcements.44/index.rss" htmlUrl="https://forum.rigsofrods.org/forums/announcements.44/index.rss"/>
    <outline type="rss" text="Unvanquished" xmlUrl="https://unvanquished.net/feed/" htmlUrl="https://unvanquished.net/"/>
    <outline type="rss" text="Veloren" xmlUrl="https://veloren.net/rss.xml" htmlUrl="https://veloren.net/rss.xml"/>
    <outline type="rss" text="Widelands news feed" xmlUrl="https://widelands.org/feeds/news/" htmlUrl="http://www.widelands.org/feeds/news/"/>
    <outline type="rss" text="Xonotic: The Free and Fast Arena Shooter" xmlUrl="https://xonotic.org/index.xml" htmlUrl="https://xonotic.org/index.xml"/>
  </outline>
</body>
</opml>

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Highlight overview:

  • Animated Thruster Flames
  • Physically accurate Star Colors ( Planck )
  • Improved User Interface (common layout, bookmark system/route, hyperjump from map, and more)
  • Police is now tamer, they will fine instead of attacking immediately
  • Pirates are sneakier by hiding around planets in the target system
  • New mission type: Finding people
  • Major economy rewrite
  • And much more

See full changelog on [GitHub]

[GitHub] [Discord] [pioneerspacesim.net]

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From the Discord:

It's been eleven months, but we're back with a ~~small~~ COLOSSAL Update!

This update includes a fresh take on AoTTG1's Colossal Titan and Trost missions, alongside some other small additions across the board. We've also done a ton of work under the hood, which has led to much better game feel already, such as some hook fixes to make things more in-line with the first game, and these backend changes will also let us make more and better content for you in the future! This also means that we should be able to provide steadier and more frequent updates. If you want to help with those, feel free to apply to join the team in any of the applications channels!

Check out below for all the changes, additions, and updates. Thanks for playing! It's good to be back.

Changelog

Added features

  • colossal titan boss/mission map
  • trost eren defense mission map
  • custom character editor skins preview and binding
  • Add UI notification for currently playing song
  • Add human eye options
  • Add new emotes
  • Add new background
  • omniburst and vertical burst cd of 3s added

Improvement

  • game chat redesign and migrated to tmp to support emotes/stickers
  • realism settings impact threshold, reelout distance, and max speed in Misc settings
  • tlw/competitive bomb stats options
  • weapon usage on horseback enabled under HorseBack Combat in Misc settings
  • custom logic rewritten to support more c#/unity-like scripting
  • custom logic auto doc
  • Add video tutorial links
  • Add popup list auto navigation
  • Add custom page auto-detects changes
  • custom logic errors with correct line numbers per each file
  • custom logic errors to console instead of chat (with option to revert back to chat printing)

Fixes

  • Fix hook delay bug causing hooks to have random land delay (legacy issue from tg1)
  • Fix titan body friction to be closer to aottg1 in behavior (clipping)
  • Fix wall sliding on titans

[Discord] [Itch.io] [github] [aottg2.com]

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I'm happy to say that a new open-source game automation utility that I've been working on for the past 2 years is now coming to Steam!

It has a website at https://automat.org/. That website might be a little hard to parse - so here are are some links:

While Steam version is still in "coming soon" mode, you can grab a release from GitHub.

One word of warning - it doesn't play well with Wayland (it's fairly hard to interop with other apps on Wayland) - but I'm optimistic about this bit in the near future.

Developer @maf@szmer.info

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Screenshots:

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Screenshots:

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Hello everyone,

On 7th of february the next onFOSS will take place. onFOSS is an online LAN party like event, where we come together to enjoy some FOSS games. The games we will play this time are:

  • Pixelpusher
  • 0 A.D.
  • Suroi
  • Unvanquished
  • Community Pick: TBA

For more information check out the announcement at our website.

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COCOS is a cross-platform game development platform popular in Asian markets, known for lightweight mobile and in-app games. Earlier in November 2025, it was acquired by Chinese gamification giant SUD for $72 million.

Just two months after that, SUD has now announced that COCOS 4 is available under the MIT license, with all commercial restrictions removed.

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Rigs of Rods 2026.01 Released (forum.rigsofrods.org)

Quick overview

Modding

  • Added Custom vehicle HUDs.
  • Added Gadget​: Standalone tools created using scripting.
  • Added Addonpart and Tuning​, A complete game changer for vehicle customization.
  • External resource bundles are now available for modders.

Interfaces and Gadgets

  • A new menu that creates tuneups: customize vehicles through the tuning UI.
  • New Vehicle info GUI​ that combines three previously separate panels.
  • The repository manager has been further improved for usability.
  • Improved LiveRepair mode UI​ to make it easier for new users to understand.
  • Terrain Editor improvements (changes can now be saved directly)
  • Changes made in the Node and Beam Utility​ can now be saved.
  • A powerful engine testing tool that allows real-time editing of engine, engoption, and engturbo parameters.
  • Road Editor Gadget​
  • OGRE Inspector Gadget​: display the scene from the 3D renderer’s point of view.
  • improved Script Editor Gadget

Else

  • Added Realistic sound obstruction and Doppler effect.
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OpenTTD 15.0 released (www.openttd.org)
submitted 1 month ago* (last edited 1 month ago) by cm0002@lemdro.id to c/OpenSourceGames@programming.dev

New Year, New You, New OpenTTD!

OpenTTD 15 is now out and ready for you to play!

New features include:

Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead
Island maps can be surrounded by infinite water instead of void
Rivers can end in wetlands if unable to reach sea
Bridges can be placed over stations and road stops
Roads can now have waypoints
Houses can be placed manually
Industries and towns have graphs of their cargo history
Improvements to menus, including a new main menu and a combined game options and settings window
Many more features, changes, and fixes

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While the Godot Engine receives a lot of attention as a prominent open-source game engine, it's far from the only one in this space. Another open-source game engine capping out 2025 with a new release is the Crown Engine.

Crown Engine continues moving ahead as a cross-platform solution focused on flexibility, performance, and a fast iterative approach for this MIT-licensed code paired with GPLv3+ game engine tooling.

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Longtime Linux users likely have fond memories of SuperTux as the open-source jump-n-run game that used to be included on some early Linux live CD/DVDs for this Super Mario Bros inspired game. There hasn't been a new release of SuperTux in over four years but out today is the beta of SuperTux 0.7 as a major overhaul to the free software, family-friendly game title.

SuperTux 0.7 beta is described as "perhaps one of the largest facelifts to the base game since the introduction of milestone 2!" SuperTux 0.7 has been redoing various worlds and bringing new artwork and music and more. They warn that it may feel like a completely different game albeit still the same fundamentals.

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Widelands continues to grow as a great free and open source Settlers-like strategy game, with a brand new holiday release out now. It's fun seeing projects like this continue on for so long, especially as I grew up playing the likes of The Settlers on the Amiga and later Settlers 2 on PC. Good times, absolute classics.

The game has singleplayer and multiplayer support, with the developers noting it was originally inspired by Settlers 2 but has "significantly more variety and depth to it".

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